When using multiple DISPLAX Tile units together, you can merge them into a single large display (mosaic) using your graphics card control panel.
This allows the operating system and applications to treat all Tiles as one unified screen.
A video wall mosaic combines multiple physical displays into a single logical display.
This configuration is handled entirely by the graphics card, not by DISPLAX Connect.
ℹ️ Note:
The example below uses an NVIDIA graphics card, but similar steps apply to other vendors that support videowall or mosaic features.
Before configuring the mosaic:
Ensure all Tile units are set to Landscape orientation in:
Windows Settings → Display
This must be done even if the final installation will be Portrait.
Orientation changes for portrait layouts are handled later inside the Mosaic setup.
Skipping this step may result in incorrect display mapping.
Right-click on the desktop
Select NVIDIA Control Panel
Navigate to:
Workstation → Set up Mosaic
Click Create new configuration
In the NVIDIA Mosaic Setup dialog:
Select:
Number of Tile displays
Mosaic topology (rows × columns)
Desired orientation
Click Next
Select all Tile displays to be included
Set the refresh rate to 60 Hz
Confirm resolution and frame rate compatibility
⚠️ DISPLAX Tile installations are validated at 60 Hz for stability
Arrange the Tile displays to match their physical layout
Ensure alignment matches the real-world installation
Click Next, then Apply
When prompted, click Yes to keep the changes
The Tiles are now merged into one large display
After creating the mosaic:
Proceed to Bezel Correction
Typical bezel correction value is 24 pixels
This may vary slightly depending on the installation
Click Apply, then Finish
Bezel correction ensures visual continuity across Tile borders.
Always perform mosaic setup before touch calibration
After mosaic creation:
Recalibrate touch using DISPLAX Connect
Test:
Full-screen applications
Touch accuracy across Tile borders
Ensure GPU drivers are up to date
Setting portrait mode before mosaic creation
Mixing different refresh rates across Tiles
Skipping bezel correction
Calibrating touch before the mosaic is created